As a second project in polygonal modeling, I created a bicopter drone. To make it fully functional an manouverable, the propeller arms can be rotated.
Making the main body of the drone as smooth as possible was quiet difficult (As you can probably see in the lower part of the bicopter).
Modeling was done in Rocket3F once again, but I switched to another renderer. Instead of Simlab, I used Blender. I guess the rendering speed of cycles is a bit higher than Simlab, as it makes useof the GPU as well as the CPU. If I used a better graphics card than my GTX 1030, the difference would be much higher off course.
While being slower than Blender, Simlab’s user interface is way more intuitive. But if you are on a tight budget, Blender is absolutely the way to go.
So, here are a few pictures…
I also posted this model in Sketchfab, so it can be seen from all angles. As embedding the model directly on this blog didn’t work, here’s a link:
https://sketchfab.com/3d-models/rc-bicopter-drone-a3673950b67945b6ba2d3a0d58ca3688