Bicopter Renderings

As a second project in polygonal modeling, I created a bicopter drone. To make it fully functional an manouverable, the propeller arms can be rotated.
Making the main body of the drone as smooth as possible was quiet difficult (As you can probably see in the lower part of the bicopter).

Modeling was done in Rocket3F once again, but I switched to another renderer. Instead of Simlab, I used Blender. I guess the rendering speed of cycles is a bit higher than Simlab, as it makes useof the GPU as well as the CPU. If I used a better graphics card than my GTX 1030, the difference would be much higher off course.
While being slower than Blender, Simlab’s user interface is way more intuitive. But if you are on a tight budget, Blender is absolutely the way to go.

So, here are a few pictures…

I also posted this model in Sketchfab, so it can be seen from all angles. As embedding the model directly on this blog didn’t work, here’s a link:
https://sketchfab.com/3d-models/rc-bicopter-drone-a3673950b67945b6ba2d3a0d58ca3688

Spaceship Renderings

I’ve started polygonmodeling recently, to broaden my CAD horizon (and also because it’s fun!).
The model further down below was created in a free modeling program called Rocket 3F. Rocket 3F is free to use like Blender. In comparison to Blender, it is far more intuitive, but limited to modeling (While Blender is basically an all in one 3D-suite).
Rendering and post-processing was done in Simlab and Paintshop Pro, as usual.

As a fan of SciFi-series like Star Trek and Battlestar Galactica, I thought it’s time to design my own spaceship. It features 4 big main thrusters for acceleration and decelleration and a few smaller thrusters for roll, pitch etc.