I’ve started polygonmodeling recently, to broaden my CAD horizon (and also because it’s fun!).
The model further down below was created in a free modeling program called Rocket 3F. Rocket 3F is free to use like Blender. In comparison to Blender, it is far more intuitive, but limited to modeling (While Blender is basically an all in one 3D-suite).
Rendering and post-processing was done in Simlab and Paintshop Pro, as usual.
As a fan of SciFi-series like Star Trek and Battlestar Galactica, I thought it’s time to design my own spaceship. It features 4 big main thrusters for acceleration and decelleration and a few smaller thrusters for roll, pitch etc.